
Unfortunately, in the classic Akella fashion, some freedom of interpretation has been taken with the ship types and appearances. Soon you will want to set your sites higher and commandeer a new ship! There are many choose from, eleven in total. You start the game with a small lugger, which is fast and maneuverable enough to please a beginning pirate or trader. T he ships are the most compelling aspect of the game, for they are the very tools that you will be using to make your fortune.

The special abilities or perks include more specific talents, such as "mentor" which gives your officers 10% of the experience that you yourself earn, and "windcatcher" will enable you to harvest faster speeds while out to sea. Leadership will help you keep your crew in line, fencing allows you to dish out more damage in a fight, and boarding increases your chances to board enemy vessels during a sea battle. Each of these has their own effects on how you will handle these situations. The skills include leadership, fencing, tactics, boarding, trading and etc. At each promotion you are presented with points that you can spend on honing your skills or to buy a special ability. Much like Sea Dogs, Age of Pirates lets you develop your character in a RPG-like fashion by collecting experience. PC pirates can also go online and take on captains from around the world in games such as "Deathmatch," "Team Deathmatch," "Defend the Convoy," or "Capture the Fort." Players can also hire officers who will affect the ship positively such as decreasing cannon reload times, or increasing sail speed. In combat, players must learn to strike, parry, and block at the right time, or a player could end up an undersea snack for local sharks. On the ocean, players can command up to four vessels in an attack against another ship, and they may also board enemy ships, kill the captain, and enslave the crew. As the game progresses, the character will earn experience points that can be used to improve their skills such as navigation and fencing. After the selection, players can either sail away and look for random targets, or enter a town and take missions from NPCs. Gamers begin by choosing one of two main characters, and one of the 16 available ships. The game is an open world where all actions have consequences, and although pretend pirates can hack up just about anyone in the game, other pirates can do the same.


Players sail the area plundering ships and 16 islands in search of treasure, trade, and quests.
